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In addition, powerful weapons that are balanced only by reload times, such as the. Kneecapped Vertibirds will hover just above ground level for as long as you remain in the area. The Cryolater. They will appear on the screen when picked up and are marked with a star. All weapon types are described here. For example, a base minigun does 8 damage per bullet. They will also almost always kill the player if they get caught by any recoil damage. When firing Explosive-enhanced weapons in close quarters, their splash damage can injure the shooter just like grenades, missiles or any other explosive munitions do. Legendary effects can provide the same effects as unique weapons; a "Relentless .44 pistol" is identical to Kellogg's pistol. All rights reserved. Spoiler alert, but this is the .44 Pistol used to kill your spouse in the first mission in … By. go into console click on the weapon and type amod and the code, i put the chi and int boost on my armor with that method, amod 1ec56d with weapon clicked showing ID in console does not work. Find below a list of all Fallout 4 Weapon IDs. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. the ghouls in Super Duper Mart). The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types specifically tied to the type of enemy and location in which they are spawned. They are very rare (half the rate) on Easy and appear 3x more often than normal on Survival. Kneecapper weapons should not be used to attack flying. I am not one for cheating, but this would be epic if mods were added that allowed you to scrap legendary weapons to gain their mods and use them, albeit with very strict material requirements. The Demolition Expert perk only affects the explosive component. It simply will not select the right item. As of the current patch, Heavy Gunner affects both the base and the explosive component of damage. In Fallout 4 you will run into Legendary Creatures that will drop you rare weapons. https://fallout.fandom.com/wiki/Legendary_weapon_effects?oldid=3329587, Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S. Two Shot Lever Action Rifle – Far Harbor DLC. Be careful, traps may reset too! This is a tutorial on how you can add Legendary modifiers to a gun using console commands. This page contains the Item Codes for Weapons in the PC version of Fallout 4. accuracy, but costs 50% more AP, Fires an additional projectile, but has +25% more recoil, +33% V.A.T.S. Hits cause more stagger, and targets take bleed damage. Walking away should trigger their crash into the ground, killing the Vertibird. ... You can also reload before enemies until you get a legendary spawn but i found this to be a pretty fun method while going about your normal playthrough. The RefID will then be displayed on-screen just as if you used the mentioned console command. Note: These commands apply ONLY to the PC version of the game - PS4 and … © Valve Corporation. When it's Very Hard or Survival, there is actually a chance that you'll see more than one Legendary in a single group, and every 'group' or two will contain at least one. All of my weapons are spawning with the kneecapper legendary effect. In Fallout 4, Legendary weapon effects are effects applied to basic weapons that use special prefix modifiers that cannot be obtained elsewhere. Most melee weapons instead spawn with the Atoms Judgement perk. Introduction. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. This makes the Kneecapper effect most effective on automatic weapons or shotguns, as any single hit will trigger the effect regardless of damage. This returns the RefID of the item you're holding in the air. 357k. At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. Fallout 4. Find a location where legendary enemies are likely to spawn. Laser weapons, such as the Laser rifle appear to function as intended at first as the visual effect functions correctly. Can be charged up to 5 times. You can find a list of them here along with what they do and where they are located. Entering the building from the manual save changes where the Legendary enemy will spawn. The ID part is like the variable X in math. Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. As only the weapon's base damage is added, a shot from a heavily modded version of a two-shot weapon may do significantly less than twice the damage of a shot from a non-legendary version of the weapon modded in the same fashion. The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. Killing almost any sort of enemy with a powerful Explosive-enhanced automatic weapon in V.A.T.S.
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