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These weapons are not very good until 5-star and require a large investment to get to max level/slvl. A Stamina pendulum on a 5-star Dark Opus is very important for reducing the amount of skills required to kill the Extreme+ boss. However, If you want to explore Stamina strategies you will want one, as this is the only Omega Stamina skill other than Dark Opus. Loving the upgrade to the Dark section! However, If you want to explore Stamina strategies you will want one, as this is the only Omega Stamina skill other than Dark Opus. Why do I only consider them as 4* in my guide then? Using more than one Zechariah does not offer a boost in damage. Well, a 5* Dark Opus weapon is likely out of reach for most players for the time being. Currently, their main use is as mainhands. Dark is the other grid that often does this, using enmity magna opus. The Abyss Spine’s Medium Sentence Skill provides 22.8% CA Cap Up and CA DMG when boosted by a single 5-star Celeste Omega. – M1 Weapons are considered to be at least 4*, it will be noted if 5*’s make a difference in grid composition or important %HP thresholds.– M2 Weapons generally must be 4* before they become usable/optimal over M1 Weapons.– Dark Opus Weapons are assumed to be at least 4*.– Unless otherwise stated, all other weapons are assumed to be at their maximum level cap, level, and skill level. Having this knowledge will help you make better choices when building your grids! If you find you cannot get your burst out in time before the boss dies, you can try using a Stamina grid/version instead. Ultima Weapons are fabled weapons associated with Ultimate Bahamut.These weapons boost ATK and HP based on a character's weapon specialty. Other Elements To be updated Soon™. The core of standard Omega/Magna Dark grids. it is super helpful for someone who is building their grids still! For my grid recommendations, I have included them as a flex option as they may not be possible/optimal for every player/setup, but they are often the best option (and also very versatile due to the ability to use it in any element) when it comes to weapons that provide grid DA/TA. Probably obvious for all M2, but is it best for Gazes to be fully uncapped? At this stage, Dark Opus Weapons, in terms of damage, are just like regular 3* Big ATK weapons (like Yggdrasil Sword Omega), but they additionally boost HP. They are still useful as grid filler, and are likely your best EX option if you do not have the Astral Weapon or weapon specialty synergy for Hollowksy Weapons. The Trium skill has low value compared to an additional attack modifier as Dark setups commonly include characters and summons that provide guaranteed multiattacks. two copies of Fediel’s Spine and possibly even some Grand/Gacha weapons). However, upgrading these weapons to their final form requires significant investment in both resources (notably a Gold Brick) and strength/teamwork as you need to defeat Dark Rapture (Lucilius) Hard to obtain the materials necessary for the 5* uncap and pendulum. Strife is the most commonly chosen Gauph key due to its versatility across all elements, but Strength and Zeal are also good options for when your Ultima is serving a more specific purpose or use. The base skill boosts CA DMG/Cap Up by 9.5% (22.8% when boosted one Celeste Omega, 36.1% with two). I provide the most common summon setups at the beginning of each subsection. Hermanubis is an axe with a Charge Attack that provides 30% DA/TA to your entire party for 3.5 turns when 4-star (2.5 turns if not). Players can go all in on Stamina or Enmity, or even a combination of the two, to create very powerful grids for different scenarios/fights. This icon represents a flexible grid slot that can be filled with a weapon of your choice. Fediel’s Spine is an amazing weapon for Charge Attack based strategies; it provides Supplemental DMG (up to 600k) on CAs based on how high your HP% is. Bahamut Weapons are usually very strong options for Omega/Magna grids due to the large amount of Normal ATK and HP modifier they provide (they are mostly avoided in Primal grids due to how the damage formula works). Having this as your Main or AUX weapon allows you to choose a key for your Dark Opus other than the Charge Burst Cap Up pendulum (which also provides 10% Charge Bar) as the 10% Charge Bar is key for setups to get a Full Chain with minimal skill usage. I did do calculations for highlander stamina dark omega grids, they are not very strong so I do not believe there are many cases, if any, where their use is required/needed/warranted. 100: Release Date: 2019-04-11: 4★ Date: 2019-04-11: 5★ Date: 2019-04-11 Ensemble Dark Horse: There's a lot of them within the fandom that the work now has it's own page here. It is a priority to uncap your Seraphic Weapon to SSR, as the SR only give up to 10% Seraphic Mod, while SSR gives 20%, and the 4-star SSR provides up to 23%. Have to say, the newest layout for this page is super clean and clear about everything you’d ever want to know, really looking forward to seeing this for other eles, and amazing work here! Their value decreases if you do not have full coverage; make sure to do your own calculations! Wulf and Renie (Halloween) 8.0 This character's rating from GameWith out of 10: 7.5 This character's rating from Kamigame out of 10. Thankfully Dark Opus Weapons are still very useful at 4*, which have much more reasonable material requirements and should be accessible to most players. This is meant to be a community resource and while I try my best to be a know-it-all, I cannot be at the cutting edge for every element/build/character/weapon/etc (nor do I claim to be). Sometimes you may consider Hollowsky weapons even if your full team does not benefit from its skills. For a 5-star (ULB) Dark Opus, Stamina (Strength) or Enmity (Zeal) pendulums are common choices; Enmity is generally better if you are at low HP (i.e. Once 5* and level 200, the 3rd skill slot is unlocked and can be filled with a key that provides Large Stamina, Large Enmity, Medium Trium, or a unique Elemental ATK boost based on the number of turns passed (all boostable by Omega/Magna or Primal summons); when the final skill is added, these weapons are the most powerful weapons in the game. The game has evolved such that there are many powerful options available. Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option). Great with the Splitting Spirit skill. It was the best day of my life. Unheil does not have a regular ATK skill, and is therefore hard to fully utilize if the rest of your grid is not already powerful enough to function with one less ATK skill. I really like the changes you made to the dark section, especially the recommended number for grindable weapons and the various grids. Meh, still don't know what Takeru made so special that other girls fell for him. Unprepared Adults Lead Scary Camping Adventure Dark Opus Weapons are weapons obtainable by trading materials obtained from Lucilius (Raid) in the Shop.They feature three weapon skills and are available for each element, one with Omega prefixes Ironflame's Oceansoul's Lifetree's Stormwyrm's Knightcode's Mistfall's, and one with Primal prefixes Inferno's Hoarfrost's Terra's Ventosus' Zion's Oblivion's.. All Dark Opus Weapons are obtained … The Hollowsky Axe and Utlima Claw should only be used if your party members (other than Zooey) have Fist or Axe weapon specialty. Key changes include:– Updating each element to include everything up to the new M2 weapons.– Removing M1 grids, players progressing through the early and mid game please refer to the wiki basic grids and/or try to get tailored-to-you advice from the available GBF communities.– Adding a “Grid Weapons” section, which gives a short description of each weapon and how many I think you should acquire for your use.– Providing more specific and use-tailored example grids with a reduced amount of “Flex” spots. This means they should not be used with the Rose Queen/Beast series weapons with similar “lessen damage taken” skills. Please check it out and let me know what you think! Thanks, Pooky. GBF HL rank 181 10 Juuten ( 2FLB sarasa, six ) Skin Conqueror 4 Evoker ( Borgar , Nier , Lobe , Caim ) seraph flb light & dark slvl15 1 flb opus (dark primal ) 3 zodiac 163 SSR char Current crystal : 61397 Current Gold Moon : 131 potential primal varuna : 2 flb drang ball galilei *0 titan : flb ak4 True Phantom Demon Blade has a passive MH effect that boosts the MC’s stats (70% DA, 25% TA, and 20% Dodge) while they have a Mirror Image buff active. Big Omega Majesty (ATK/HP)Cap Up optionOmega modifier option. It functions like Windhose, and provides 10% Charge Bar, 30% CA DMG and 10% CA Cap Up to all allies for that turn. Supplemental Damage can be utilized as another way to exceed the regular damage cap and has the potential to be a strong addition to any grid; it synergizes very well with echos as the bonus dmg will apply separately to the base autos and each instance of echo. The Abyss Spine can be removed for a Zwei Schaedel or Hollowsky Axe for strategies that do not utilize Charge Attacks, such as Luchador Triple Attack bursting (e.g. According to Gamewith, the 2nd skill provides a sad 0.5% skill damage up BUT a very powerful skill damage cap up of 30%, combining this a skill cap up from either Ultima weapons or Dark Opus weapons would provide you a whooping 80% skill cap up, which further stacks with Damage Cap … The Qilin Sword is part of a Beasts series of EX weapons with an additional defensive skill that lessens damage taken from the element you have elemental advantage against. Blutgang (Black Knight’s unlock weapon) is mainly used as a sustain mainhand for hard fights where you need extra healing for your team. It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs. Abyss Gaze are generally inferior to Celeste Claw Omega due to Dark’s overall synergy with Enmity, but offer a decent non-enmity option when paired with Stamina weapons such as the Dark Opus and Fediel’s Spine (and Zechariah). With Astral and Dark Opus Weapons providing the same/similar type of Cap Up options, Ultima Weapons have fallen out of favour in end game grids, but they can still be quite useful in certain cases and can be strong for players who do not yet have all the “overpowered” weapons. No Big II ATK. Chrysaor likes to use weapons such as a Qilin Sword, Fediel’s Spine, Dark Opus, and/or Wasserspeier as the Main and AUX weapons. While the Katana of Renunciation (Dark Opus) is usable at 4-star, uncapping your Dark Opus to 5-star is a high priority as it is one of the strongest weapons in the game. Thank you for all your hard work! This may be the case if you require/desire the mainhand charge attack/ougi effect: Spear is great for sustain, Staff provides Water ATK and ATK/DEF, Axe provides a lot of TA and a Supplemental Damage buff, Bow provides Crit and Damage Cap Up, and Blade provides strong stacking debuffs. It’s use in Omega/Magna grids is not very common but if you are trying to maximize the limits of CA DMG, you may want to include one or two. I’m Pooky and this guide is my project to help the GBF community get an idea of what finished weapon grids commonly look like. most consistent results) of Abyss Gaze is with four copies in double Celeste Omega setups, which provides 98.8% Crit. Heavy hitting characters (e.g. The counters can do a decent amount of free damage if the boss has multihit attacks. Note that the Tyranny skill inflicts a 10% HP cut to your party. What about Zooey’s and Gisla-chan’s weapons in Dark primal? When investing in Grand/Moon weapons for your grids, make sure to do your research so you can use your resources (and money) wisely as to avoid buyer’s remorse! BUT, if you do not have this, then the Claws of Terror become mandatory either as mainhand (if only 4-star) or in grid (if 5-star). [GBF] Testing Light's ULB Dark Opus Weapon with Element Key Choices include an additional Celeste Claw Omega, Hollowsky Axe, and/or Ultima Claw (with an Enmity Gauph Key). Like the other Xenos, the True Phantom Demon Blade is a strong MH for Swordmaster/Glorybringer as it has a strong 36% echo as well as an ignition Resonance skill effect if you wish to use it. Here is the wiki page on Damage, of particular importance is the Formula section; the Weapon Skills page is also very useful. There are several variants of this strategy, some can even survive through the full four turns of the Unfinished Business debuff. With the right characters and summons (pluses and the crew ship buff help), it is possible to defeat the Unite and Fight Extreme+ boss with just 1-2 skills and then attacking (or even no skills during Strike Time!). Thankfully Dark Opus Weapons are still very useful at 4*, which have much more reasonable material requirements and should be accessible to most players. However, the issue most of the time is properly utilizing the raised DMG Cap, as in most cases, a Highlander grid (all equipped weapons must be different) is weaker than the other common grid options. At 5-star, Dark Opus weapons are one of the strongest weapons in the game and due to having two skills boostable by summons and a Cap Up option. Each element will have 2 weapons (1 Normal mod and 1 Magna mod). It is boostable by Hades, which means it can give up to 36% Dark Elemental ATK with one Hades and 57% with two Hades. They can be customized to fit various needs and offer very strong mainhand options in addition to being grid powerhouses for both damage and health. The ATK and HP bonuses from Bahamut Weapons are capped at 50%, but using multiple to reach this cap is very niche (usually only for stacking HP). Its CA provides stacking 10% debuffs for each of Debuff Resistance Down, Attack Down, and Defense Down, capping at 30%. Zwei Schaedel is a good mainhand for Luchador not because it has a special MH effect or an amazing CA, but because it is a melee weapon and is slot efficient for the setup (as you will want to include it in your grid even if you don’t mainhand it). According to Gamewith, the 2nd skill provides a sad 0.5% skill damage up BUT a very powerful skill damage cap up of 30%, combining this a skill cap up from either Ultima weapons or Dark Opus weapons would provide you a whooping 80% skill cap up, which further stacks with Damage Cap … The Medium Majesty is also very useful for when you need more HP. If you want to add more than two flex options, consider replacing a Celeste Claw Omega first. You will need to find out what works for you and fine tune your own strategy, depending on how much damage you need to do and how much time you have to do so. The Seraphic Modifier is a special modifier that increases your final damage and cap against enemies that are weak to you. The Seraphic Weapon is the backbone of any grid being used in a fight where you have Elemental Advantage. At 3*, Dark Opus weapons are just expensive filler (due to the skill fodder requirements) and I do not recommend using them at 3* unless you somehow have nothing else and/or require the HP and/or have the fodder to spare. Zechariah is a new weapon that is nice to have, but is not required for end game Omega/Magna Dark. Medium Omega Majesty (ATK/HP)Medium Omega Sentence (CA DMG/Cap Up). Regarding the Katana of Renunciation (Dark Opus) and The Claws of Terror (Astral Weapon). It is a good choice for double Hades setups in longer fights where the Progression skill has a chance to ramp up. Remember, you can only have six different Ultima at one time, choose wisely! Draconic Weapons have the restriction that they cannot be used at the same time as a Dark Opus Weapon, this makes them niche almost automatically due to the power of Dark Opus Weapons. The three pillars of this grid are the 5-star Stamina Dark Opus, Fediel’s Spine, and four Abyss Gaze.
For raw power comparison, a 4* Ygg Sword is 18% and 5* Ygg Sword is 20%. I love having all of this information in one place, as opposed to having to dig through reddit posts or discord for things, so thank you for all that you do. Therefore, unless you have slow refresh times, you can increase your DPS by refreshing your Tagteam. Use the Quicklinks or Menu Bar to navigate. Players can hold a maximum of six Ultima Weapons at one time (if you have obtained all of the extra Ultima Cores from events/trading). If your Dark Opus is not 5-star with the Enmity pendulum, then it should not be included in this grid (replace it with a Celeste Claw Omega). They also exist in the element with Zooey/Conjunction for easy activation of Enmity. The Charge Attack is essentially the Clarity skill, as it removes a debuff from all parties. The Bolt’s replacement is like Fire and Water, and the Dark Opus is essentially equal in damage to the Lumi Sword (Dark Opus is greater if you have Normal ATK buffs) in addition to providing more HP and a Cap Up option. Omega/Magna grids for all six elements are the main focus in this all-in-one resource! It is a good option to include if you feel like you are taking too much damage from a Light boss. domain. It can be useful to add to your collection once you have established a strong base grid. Fediel’s Spine is mainly for use with Chrysaor in Charge Attack burst setups.
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